< Overlapped I/O with Callback Example | Winsock2 I/O Method Main | Completion Port Model & Example >
What do we have in this chapter 5 part 9?
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The Overlapped I/O Model With Callback Routines – AcceptEx()
The following program example tries to demonstrate the overlapped I/O with callback routines using AcceptEx(). Create a new empty Win32 console mode application and add the project/solution name.
Add the following source code. |
// Description:
//
// This sample illustrates how to develop a simple echo server Winsock
// application using the Overlapped I/O model with callback routines.
// This sample is implemented as a console-style application and simply prints
// messages when connections are established and removed from the server.
// The application listens for TCP connections on port 5150 and accepts them
// as they arrive. When this application receives data from a client, it
// simply echos (this is why we call it an echo server) the data back in
// it's original form until the client closes the connection.
//
// Note: There are no command line options for this sample.
//
// Link to ws2_32.lib
#include <winsock2.h>
// Link to mswsock.lib
#include <mswsock.h>
#include <windows.h>
#include <stdio.h>
#define PORT 5150
#define DATA_BUFSIZE 8192
// Typedef definition
typedef struct _SOCKET_INFORMATION {
OVERLAPPED Overlapped;
SOCKET Socket;
CHAR Buffer[DATA_BUFSIZE];
WSABUF DataBuf;
DWORD BytesSEND;
DWORD BytesRECV;
} SOCKET_INFORMATION, * LPSOCKET_INFORMATION;
// Prototype
void CALLBACK WorkerRoutine(DWORD Error, DWORD BytesTransferred, LPWSAOVERLAPPED Overlapped, DWORD InFlags);
int main(int argc, char **argv)
{
DWORD Flags;
WSADATA wsaData;
SOCKET ListenSocket, AcceptSocket;
SOCKADDR_IN InternetAddr;
DWORD RecvBytes;
LPSOCKET_INFORMATION SocketInfo;
WSAEVENT EventArray[1];
DWORD Index;
CHAR AcceptBuffer[2 * (sizeof(SOCKADDR_IN) + 16)];
OVERLAPPED ListenOverlapped;
DWORD Bytes;
if ((WSAStartup((2,2),&wsaData)) != 0)
{
printf("WSAStartup() failed with error %d\n", WSAGetLastError());
WSACleanup();
return 1;
}
else
printf("WSAStartup() is OK!\n");
EventArray[0] = WSACreateEvent();
if ((ListenSocket = WSASocket(AF_INET, SOCK_STREAM, 0, NULL, 0, WSA_FLAG_OVERLAPPED)) == INVALID_SOCKET)
{
printf("Failed to get a socket %d\n", WSAGetLastError());
return 1;
}
else
printf("WSASocket() is OK!\n");
InternetAddr.sin_family = AF_INET;
InternetAddr.sin_addr.s_addr = htonl(INADDR_ANY);
InternetAddr.sin_port = htons(PORT);
if (bind(ListenSocket, (PSOCKADDR) &InternetAddr, sizeof(InternetAddr)) == SOCKET_ERROR)
{
printf("bind() failed with error %d\n", WSAGetLastError());
return 1;
}
else
printf("bind() is oK!\n");
if (listen(ListenSocket, 5))
{
printf("listen() failed with error %d\n", WSAGetLastError());
return 1;
}
else
printf("listen() is OK!\n");
while(TRUE)
{
if ((AcceptSocket = WSASocket(AF_INET, SOCK_STREAM, 0, NULL, 0, WSA_FLAG_OVERLAPPED)) == INVALID_SOCKET)
{
printf("Failed to get a socket %d\n", WSAGetLastError());
return 1;
}
else
printf("WSASocket() is OK!\n");
// Prepare listening socket for accepting connections
ZeroMemory(&ListenOverlapped, sizeof(WSAOVERLAPPED));
WSAResetEvent(EventArray[0]);
ListenOverlapped.hEvent = EventArray[0];
if (AcceptEx(ListenSocket, AcceptSocket, (PVOID) AcceptBuffer, 0,
sizeof(SOCKADDR_IN) + 16, sizeof(SOCKADDR_IN) + 16, &Bytes, &ListenOverlapped) == FALSE)
if (WSAGetLastError() != ERROR_IO_PENDING)
{
printf("AcceptEx() failed with error %d\n", WSAGetLastError());
return 1;
}
else
printf("AcceptEx() is fine!\n");
// Wait for AcceptEx events and also process WorkerRoutine() returns
while(TRUE)
{
Index = WSAWaitForMultipleEvents(1, EventArray, FALSE, WSA_INFINITE, TRUE);
if (Index == WSA_WAIT_FAILED)
{
printf("WSAWaitForMultipleEvents() failed with error %d\n", WSAGetLastError());
return 1;
}
if (Index != WAIT_IO_COMPLETION)
{
// The AcceptEx() event is ready, break the wait loop
break;
}
}
// Create a socket information structure to associate with the accepted socket
if ((SocketInfo = (LPSOCKET_INFORMATION) GlobalAlloc(GPTR, sizeof(SOCKET_INFORMATION))) == NULL)
{
printf("GlobalAlloc() failed with error %d\n", GetLastError());
return 1;
}
else
printf("GlobalAlloc() for LPSOCKET_INFORMATION should be fine!\n");
// Fill in the details of our accepted socket
SocketInfo->Socket = AcceptSocket;
ZeroMemory(&(SocketInfo->Overlapped), sizeof(WSAOVERLAPPED));
SocketInfo->BytesSEND = 0;
SocketInfo->BytesRECV = 0;
SocketInfo->DataBuf.len = DATA_BUFSIZE;
SocketInfo->DataBuf.buf = SocketInfo->Buffer;
Flags = 0;
if (WSARecv(SocketInfo->Socket, &(SocketInfo->DataBuf), 1, &RecvBytes, &Flags,
&(SocketInfo->Overlapped), WorkerRoutine) == SOCKET_ERROR)
{
if (WSAGetLastError() != WSA_IO_PENDING)
{
printf("WSARecv() failed with error %d\n", WSAGetLastError());
return;
}
}
else
printf("WSARecv() is OK!\n");
printf("Socket %d got connected...\n", AcceptSocket);
}
}
void CALLBACK WorkerRoutine(DWORD Error, DWORD BytesTransferred, LPWSAOVERLAPPED Overlapped, DWORD InFlags)
{
DWORD SendBytes, RecvBytes;
DWORD Flags;
LPSOCKET_INFORMATION SI;
// Reference the WSAOVERLAPPED structure as a SOCKET_INFORMATION structure
printf("I am in callback routine...\n");
SI = (LPSOCKET_INFORMATION) Overlapped;
if (Error != 0)
{
printf("I/O operation failed with error %d\n", Error);
}
if (BytesTransferred == 0)
{
printf("Closing socket %d\n", SI->Socket);
}
if (Error != 0 || BytesTransferred == 0)
{
closesocket(SI->Socket);
GlobalFree(SI);
return;
}
// Check to see if the BytesRECV field equals zero. If this is so, then
// this means a WSARecv call just completed so update the BytesRECV field
// with the BytesTransferred value from the completed WSARecv() call
if (SI->BytesRECV == 0)
{
SI->BytesRECV = BytesTransferred;
SI->BytesSEND = 0;
}
else
{
SI->BytesSEND += BytesTransferred;
}
if (SI->BytesRECV > SI->BytesSEND)
{
// Post another WSASend() request.
// Since WSASend() is not guaranteed to send all of the bytes requested,
// continue posting WSASend() calls until all received bytes are sent.
ZeroMemory(&(SI->Overlapped), sizeof(WSAOVERLAPPED));
SI->DataBuf.buf = SI->Buffer + SI->BytesSEND;
SI->DataBuf.len = SI->BytesRECV - SI->BytesSEND;
if (WSASend(SI->Socket, &(SI->DataBuf), 1, &SendBytes, 0, &(SI->Overlapped), WorkerRoutine) == SOCKET_ERROR)
{
if (WSAGetLastError() != WSA_IO_PENDING)
{
printf("WSASend() failed with error %d\n", WSAGetLastError());
return;
}
}
else
printf("WSASend() should be fine!\n");
}
else
{
SI->BytesRECV = 0;
// Now that there are no more bytes to send post another WSARecv() request
Flags = 0;
ZeroMemory(&(SI->Overlapped), sizeof(WSAOVERLAPPED));
SI->DataBuf.len = DATA_BUFSIZE;
SI->DataBuf.buf = SI->Buffer;
if (WSARecv(SI->Socket, &(SI->DataBuf), 1, &RecvBytes, &Flags, &(SI->Overlapped), WorkerRoutine) == SOCKET_ERROR)
{
if (WSAGetLastError() != WSA_IO_PENDING )
{
printf("WSARecv() failed with error %d\n", WSAGetLastError());
return;
}
}
else
printf("WSARecv() is OK!\n");
}
}
Build and run the project. The following screenshot shows a sample output.
------------------------------------------------------------
Firstly we run the server program.
Then we run the client program
The previous server sample output is shown below after some client connections were completed.
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